

The proposed fixes on many webpages about not only Arma 2 but also Arma 3 fps lag cast an odd shadow on the whole. I like the approach of the whole Arma thing regarding aesthetics, maps design but I’m much more suspicious about their software design/coding practices. So I’ll have to wait until that happen to get an informed opinion about the mod, even though what I’ve seen with 15 fps was appealing. Apparently there is something very broken in Arma 3 pathfinding for NPCs, it has to do with CPU usage, there’s nothing to do until Arma 3 people fix it. It looks cool but, unfortunately, I cannot get more than 15 frames per seconds with this mod, while in single player Arma 3 gives me a decent 40 frame per second all the time. There is Breaking Point, a similar mod for Arma 3. I might giving it one more try to check how it is now.

When it takes you half an hour to gather just a few things, restarting from scratch for nothing but such bugs just wont do. But let just say it was more or less one year ago and it was much too buggy to be enjoyable: especially when bugs were occuring after one hour of gameplay, were as stupid things as clipping troubles leading you to death or broken bones while you just tried to go down of a ladder or go pass through a regular doorway. I won’t describe this mod here, because it’s kind of famous. I enjoyed Arma 2 Day-Z mod for a few hours. Here’s my pick regarding pure FPS in openworld, with no RPG element: We definitely reached the time where all the survivalist/zombified games are coming out, few years after the trend was set, either as a full public release or, sometimes after a kickstarter collect, at least alpha playable stage.
